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Meshy N1

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Intro

Meshy N1 (often labeled Meshy N1 Texture) is Meshy's retexture model that went live on the web app and Retexture API around November 2–3, 2026. It paints a 2K base-color (albedo) map onto an existing mesh from 1–4 reference images (with multi-view, the first image is the front). Meshy claims roughly 3× faster texturing than Meshy 7 (~20 seconds) with fewer seams/projection artifacts, aimed at stylized game assets.

It is a separate path from Meshy 6/7 texturing: N1 takes no text-only prompt, emits no PBR maps, and does not do 4K/8K. latest still resolves to Meshy 7—you must set ai_model: "meshy-n1". Closed SaaS, not open weights.

Explain

Capabilities and limits

  • Inputs: image_style_url or multiview_image_urls (1–4); with multi-view the first image is front, other order free.
  • Output: 2K base color only; enable_pbr: true returns 400.
  • Mesh cap: up to ~7,999,999 triangular faces.
  • Pricing: changelog lists 10 credits, same as a standard 2K Retexture.
  • Endpoint: POST https://api.meshy.ai/openapi/v1/retexture.

When to pick N1 vs Meshy 7

  • Engine already owns metal/rough/normal and you want a fast albedo restyle → N1.
  • Need text prompts, PBR, or 4K/8K → stay on Meshy 7 / latest.

Speed/quality claims are vendor-stated; independent benchmarks are still scarce.

Usage

Who it is for

  • 3D/tech-art teams that need fast albedo restyles on existing stylized game / UGC meshes.
  • Developers already on Meshy's Retexture API who want the dedicated N1 path.

Getting started

  1. Open meshy.ai, send an existing model into Texture / N1 mode, and drive it with reference views.
  2. Read the Retexture docs + changelog; set ai_model: "meshy-n1" in the request.
  3. Use 1–4 multi-view references; do not enable PBR or send text-only prompts on N1.
  4. Fall back to Meshy 7 when you need a full material bundle.

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